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Any other scheme would most likely break the game/immersion. But it did keep the pacing at a constant rate, which was good.
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I do think the puzzles were a bit too easy you'd know where to use it immediatly - the trip there, however, might be the challange of it. Any shot to a zombie will earn you a small window to run past them without triggering a grab. Play smart this is not a gunslinger game - conserve ammo, be smart and play with the dismemberment system. I did not get bored at any point in the game. I First off, the amount of environment detail, the quality of assets and level design - keeping the scavenging/surviving fun at all times. … Expandįirst off, the amount of environment detail, the quality of assets and level design - keeping the scavenging/surviving fun at all times. The scenario is not too long, but it would be a bonus to what the game already offers. This way there are less puzzles but a more challenging quest. The zapping system should return too, allowing him to access to all Claire's items stored in the box, excluding her weapons. Lastly, put more enemies for Leon to fight. You should just put the two electronic parts in the rooms exclusive to Leon, make him find the medikit that he uses on Ada(that currently is coming from nowhere)and make Leon meet Annette while she is preparing the solution to weaken Birkin(or maybe let him read one of her documents about the truth on Ada, or let her speak with him trough the speaker), without Ada being shot. He should just be a witness of Claire's doing, with all the puzzles solved and all Birkin's battles avoided. If I should give a feedback, how I would have done it and what I would love to see one of these months, is one more "canon" scenario(fixed in Claire 1, Leon 2), where Leon doesn't need to do the same things Claire did. I'm not pleased with scenario 2 at all(and Leon's story in general), it felt like a waste of time, more like a way to extend the longevity of the game. There is no point for him to fight Birkin. Furthermore, the story of Leon can't mix properly with the background's story. But, I have to say that making us do the same puzzles again in scenario 2, with the same boss battles and etc, wasn't a good idea. As a RE and a horror videogame in general, it won everything. You managed to give new life to a masterpiece, and this is a rarity. This review contains spoilers, click expand to view.